AI Insights · Timothy · April 2022
Top 5 Card Battler Apps on iOS in Italy for Q1 2022
Discover the performance trends of the top 5 card battler applications on iOS in Italy for the first quarter of 2022. Data from Sensor Tower highlights weekly downloads, revenue, and active user metrics.
The first quarter of 2022 saw interesting trends in the performance of the top 5 card battler apps on iOS in Italy. Here’s a detailed look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
Yu-Gi-Oh! Master Duel had a strong start with weekly revenue peaking at approximately $22.9K in the last week of January. However, revenue gradually declined to around $6.2K by the end of March. Weekly downloads also showed a downward trend, starting at 18.3K in late January and dropping to 3.1K by the end of the quarter. Active users initially surged to 23.3K in the last week of January but decreased to 12.7K by the end of March.
Mighty Party: Battle Heroes experienced fluctuating revenue throughout the quarter, peaking at about $18K in late December and ending at approximately $12.9K by the last week of March. Downloads saw a significant decrease from 7.6K in the first week of January to 2.4K by the end of March. Active users showed a slight decline from 44.2K in early January to 28.6K by the end of the quarter.
Yu-Gi-Oh! Duel Links displayed a notable peak in weekly revenue of around $26.8K in mid-January, followed by a steady decline to about $6.5K by the end of March. Downloads remained relatively low, starting at 1.2K in early January and ending at 457 by the end of the quarter. The number of active users decreased from 16.5K in mid-January to 10.2K by the last week of March.
Magic: The Gathering Arena had a significant spike in weekly revenue of $15.3K in early February, but this figure dropped to around $2.9K by the end of March. Downloads hovered around the 700 mark at the beginning of the quarter and slightly decreased to approximately 400 by the last week of March. Active users showed a stable trend, starting at 3.6K in early January and ending at 2.9K by the end of the quarter.
Hearthstone reported a peak in weekly revenue of about $9.1K in mid-March. Downloads remained relatively stable throughout the quarter, averaging around 500 per week. Active users fluctuated slightly, starting at 7.7K in late December and ending at 6.9K by the last week of March.
For more insights and detailed data, visit Sensor Tower.